| Since 1987, Apogee Software has been a multifaceted pioneer and innovator in the PC gaming industry. Apogee's first breakthrough was in shareware marketing. Known in the shareware industry as the "Apogee model", our breakthrough method of releasing a portion of a full game (an "episode") as shareware (years before the Internet became popular) was risky and innovative, and done well before other PC game publishers released demos of their games -- now standard practice.
Among other innovations popularized by Apogee in our early years include cheat codes (standard practice for our games as far back as in 1987), level warps and the so-called "god" invincibility mode. Apogee's games, have always included skill levels and save/load game options, both very rare in PC games in the late 80's and early 90's. Apogee is considered the founder and original champion of the independent game developer. Apogee nurtured some of today’s powerhouse developers, including id Software who relocated to Dallas have a closer working relationship with us during the development of Wolfenstein 3-D. In 1994 Apogee created a new division, 3D Realms Entertainment, with the goal of developing innovative, interactive, immersive and of course fun 3D action games. After a 13 year absence, Apogee Software is “Back in Action” as a publisher will continue its proud tradition of bringing top quality PC games direct to the consumer via digital distribution while at the same time expanding its publication muscle into next generation consoles. Apogee Software, LLC, is a privately held Texas limited liability company, with a core team of industry experts in game development, publishing, and distribution. Apogee publishes original content for retail distribution of games for the PC and next generation consoles and handhelds. |